august 29th, 2010: 5 typeface specimens and 20 new typography posters posted here. phew.

ALT/1977: WE ARE NOT TIME TRAVELERS

wednesday, june 16th, 2010









After what feels like centuries of hyping my mysterious "time travel project", I finally bit down on the cyanide capsule and threw it all up: ALT/1977: WE ARE NOT TIME TRAVELERS is here.

This project is undoubtedly my most conceptually ambitious work to date. It comprises 14 full-sized, 18x24" prints that explore the awesomely absurd idea of time travelers who return to the late 1970's to release the technology of 2010 and dominate the world of consumer electronics. I re-imagined four modern products as if they existed over 30 years ago and tried to bring them to life through fake print ads, abstract glamour shots, and even a characteristically pretentious type treatment or two.

It's worth noting that I'm posting this after letting it sit in its current state for months due to my original desire to complete an equally ambitious companion motion piece and launch both at the same time. Unfortunately, everything on this site is done in my spare time—an increasingly rare commodity these days—and that's just not a conducive situation when you're trying to churn out an immaculately-detailed HD visual effects extravaganza. So rather than let the print side of the project collect dust for god-knows-how-much-longer, I'll be releasing them as two separate installments.

The retro thing has been a popular trend among my ilk for a while now, and as someone who's benefited greatly from riding that wave myself, I figured it was time to contribute something that ups the ante a little. I guess what I'm trying to say is, there's retro, and then there's time travel.

I really hope you enjoy this series.

categories: design, illustration, retro, time travel, video games






29 comments


Broken by Design: Finished

tuesday, march 16th, 2010









Broken by Design is finished, and it's gotta be the fastest collection of work I've done in recent memory: the initial idea came to me on Friday evening, I had nine out of 10 pieces done by Sunday, and I finished the 10th piece Monday night after work. What can I say? Sometimes this crap just writes itself!

I should also point out that this is the first substantially code-driven art I've done since my original Abstract Works: Winter 2008 series. Not all of the pieces are the product of algorithms, but a few of them are. I'll let you decide what's what.

Hope you guys dig it.

categories: design, illustration






2 comments


Pavement Loop: Finished

monday, february 22nd, 2010









Pavement Loop, my new 9-piece series, is done and online. This collection was probably the easiest I've ever done, but it's already one of my favorites. There's something very pure and direct about each piece; the visuals "speak to me" on a level that the rest of my work just hasn't thus far.

I'd like to apologize for the suffocating pomposity of that last sentence. It's true, though, so whatevs.

This is now the third series to preempt my ongoing time travel project, to which I think I can finally recommit myself full-time. I promise to stop being so vague and mysterious about it—intentional as it may be—as I get more of it put together in the coming weeks. I must say, however, it's an extremely cool idea, so I'm really excited to share it.

Also, I've been getting more and more requests for prints since releasing The Imprint, so I'll be working on getting a store online sooner than later.

Lastly, I want to say thanks for all the wonderful feedback and support I've been getting from people in the last couple months. I really do appreciate it all, and hope to keep hearing from you. In particular, I'd like to give some Twitter shoutouts to kmpatenaude, paulfia, funkyrobot and strajaPKSRBIJA, just a few of the people who've had particularly sweet things to say as of late. Thanks so much, guys!

categories: design, illustration






5 comments


Pavement Loop Preview #3

tuesday, february 16th, 2010





I'm probably gonna be tweaking the hell out of this one until the day I upload the entire series (and well beyond that, I'm sure), but here's the next finished piece in the Pavement Loop series. I was originally going in a different direction with it when I started, but the idea of layered circles partially outlined by the roads popped up and really interested me.

categories: design, illustration






0 comments


The Next Pavement Loop Piece

monday, february 15th, 2010





As promised, here's the next piece in the Pavement Loop series. I really love the contrast between the more or less realistic depiction of the freeway elements and the utterly flat red forms. Pitting the tangible against the surreal is perhaps the most compelling part of digital art for me, and this series is all about exploring that concept.

I should still be on track to have the entire series done by this weekend, which would certainly be a new record for me.

categories: design, illustration






1 comment


Preview of the new Series:

sunday, february 14th, 2010





Here's the first piece from Pavement Loop, a new print series I'm about halfway done with. The theme this time around is an ultra abstracted interpretation of freeway travel, with each piece contrasting grime-laden paved surfaces with intangible shapes and colors.

I plan on posting new pieces from the series as I work, as opposed to my usual habit of keeping everything under lock and key until it's all finished. Three pieces are done as I type this, so I should have enough momentum to post a new piece each day, with an estimated completion date for everything set somewhere around next weekend.

categories: design, illustration






4 comments


The Imprint: A New 6-Piece Illustration Series

tuesday, february 9th, 2010









Check out The Imprint, the latest in a growing series of prints I'm working on instead of the much larger time travel project I keep mysteriously talking about. I started work on this one a couple weeks ago after finding myself suddenly enamored with the idea of colored stripes or shapes being "projected" across arbitrary surfaces, expecting to spend no more than a few days on it. Of course, as is always the case, those "few days" quickly multiplied. I'm rather happy with the results, however, so I suppose I shouldn't complain.

categories: design, illustration






1 comment










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