
wednesday, august 18th, 2010




Finally, after months of waiting, I can announce one of the coolest projects I've ever been a part of. Earlier this year I was commissioned by SapientNitroto design and animate a collection of 3D scenes based on my Urban Cartography series. The client was Drambuie, who was in the middle of a rebranding project and launching a rather ambitious promotional contest in Australia—entrants submit designs for their dream bar, and the winner gets to run it, for real, for nine nights.
Even someone like me, who's rather jaded and hostile towards most marketing gimmicks, has to admit how cool that is.

The sense of freeform architectural brainstorming is what got Sapient interested in my Urban Cartography series, so the style and concept was clear from the start. Check out the results here.

The coolest part is that Drambuie made me a part of the judging panel as well. Here's my stupid face as proof:





sunday, may 23rd, 2010




After a week of [sorta] hard work, I've finally completed MY DESK IS 8-BIT, the first piece of animation I've actually put online that wasn't for a client.

As the description on the project page says, the idea for the piece came to me when I tried envisioning a full-fledged video game in the form of stop motion animation, perhaps made with colored blocks like Legos or something. In the process of answering that question, I created a video game from scratch, wrote a good minute or two worth of retro-style chiptune music, designed a handful of sufficiently bleepy-bloopy sound effects and then dumped it all into a blender.
Whether the results are of any worth isn't for me to say, but it's pretty much exactly what I envisioned when the idea first hit me. I'm toying with some plans to continue exploring this technique on a larger scale, but we'll see how that pans out. I have plenty of print work to keep me occupied for a while.



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