
wednesday, june 16th, 2010






After what feels like centuries of hyping my mysterious "time travel project", I finally bit down on the cyanide capsule and threw it all up: ALT/1977: WE ARE NOT TIME TRAVELERS is here.
This project is undoubtedly my most conceptually ambitious work to date. It comprises 14 full-sized, 18x24" prints that explore the awesomely absurd idea of time travelers who return to the late 1970's to release the technology of 2010 and dominate the world of consumer electronics. I re-imagined four modern products as if they existed over 30 years ago and tried to bring them to life through fake print ads, abstract glamour shots, and even a characteristically pretentious type treatment or two.
It's worth noting that I'm posting this after letting it sit in its current state for months due to my original desire to complete an equally ambitious companion motion piece and launch both at the same time. Unfortunately, everything on this site is done in my spare time—an increasingly rare commodity these days—and that's just not a conducive situation when you're trying to churn out an immaculately-detailed HD visual effects extravaganza. So rather than let the print side of the project collect dust for god-knows-how-much-longer, I'll be releasing them as two separate installments.
The retro thing has been a popular trend among my ilk for a while now, and as someone who's benefited greatly from riding that wave myself, I figured it was time to contribute something that ups the ante a little. I guess what I'm trying to say is, there's retro, and then there's time travel.
I really hope you enjoy this series.




sunday, may 23rd, 2010




After a week of [sorta] hard work, I've finally completed MY DESK IS 8-BIT, the first piece of animation I've actually put online that wasn't for a client.

As the description on the project page says, the idea for the piece came to me when I tried envisioning a full-fledged video game in the form of stop motion animation, perhaps made with colored blocks like Legos or something. In the process of answering that question, I created a video game from scratch, wrote a good minute or two worth of retro-style chiptune music, designed a handful of sufficiently bleepy-bloopy sound effects and then dumped it all into a blender.
Whether the results are of any worth isn't for me to say, but it's pretty much exactly what I envisioned when the idea first hit me. I'm toying with some plans to continue exploring this technique on a larger scale, but we'll see how that pans out. I have plenty of print work to keep me occupied for a while.



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